Full-service game development studio

Turn your game idea into a game players love.

Tuligameworks designs, builds, tests and launches games for mobile, PC, console and VR. One team takes your project from the first sketch to the app store, and keeps it running after launch.

  • Weekly playable builds
  • You own the source code
  • NDA on request
We build and publish games for
iOSAndroidSteamPlayStationXboxNintendo SwitchMeta Quest
Our services

Everything your game needs, under one roof

Design, programming, art, testing and launch support from one team, so nothing gets lost between different vendors.

Full game development

From concept and game design to a finished, polished game on the store. We handle the whole journey and keep you updated with a playable build every week.

Start your project

Mobile games

iOS and Android games built for smooth performance on everyday phones.

PC and console games

Games for Steam, PlayStation, Xbox and Nintendo Switch, tuned for each platform.

Unity and Unreal development

Gameplay programming, tools and performance work in the engines we use every day.

Game art and animation

Characters, worlds, UI and animation in 2D or 3D, in a style that is yours.

AR and VR experiences

Immersive games and training simulations for Meta Quest and mobile AR.

Game testing and QA

Functional, device and performance testing so players get a stable game from day one.

Porting and co-development

Bring your existing game to new platforms, or add our team to yours.

Who we work with

Built for creators of every size

Whether this is your first game or your tenth, we fit the way you work.

First-time founders

You have an idea but no team. We help shape the concept, plan the budget and build it with you step by step.

Indie studios

Need extra hands for art, programming or porting? We join your pipeline and follow your process.

Brands and agencies

Branded mini games and interactive campaigns that people actually enjoy playing and sharing.

Education and training

Learning games and VR simulations that make lessons and staff training more engaging.

Genres we build

Games we love to make

Every genre has its own core loop. Here is what our team focuses on in the types of games we build most often.

PC and console

Action and adventure RPGs

Rich worlds, crafting systems and combat that feels great in the first minute and still has depth after forty hours.

iOS and Android

Casual and hyper-casual

Tight controls, hand-built levels and short sessions that fit into a coffee break.

Mobile and Switch

Puzzle and strategy

Simple rules, clever challenges and a steady difficulty curve that keeps players thinking.

Our process

From idea to launch in five clear steps

Every step ends with something you can see or play, and you approve it before we move on.

  1. 1

    Discovery call

    We learn about your idea, audience, platforms and budget, and give you honest advice on what is possible.

    You get: project estimate
  2. 2

    Game design and planning

    We write the game design document, set the art direction and plan milestones with dates.

    You get: design document and roadmap
  3. 3

    Playable prototype

    A first playable version tests the core gameplay and proves the fun before full production.

    You get: prototype build
  4. 4

    Production and testing

    Two-week sprints with a new build every week. QA testing runs alongside development, not only at the end.

    You get: weekly builds and reports
  5. 5

    Launch and support

    We prepare store listings, submit the game and stay with you for updates and improvements after launch.

    You get: live game and full handover
Your game team

The people who will build your game

Every project gets a dedicated team with the right mix of skills, led by one project manager who is your main point of contact.

PM

Project manager

Plans milestones, shares progress and makes sure every deadline is clear.

GD

Game designers

Shape the rules, levels and progression that make players want one more round.

DEV

Game developers

Write clean, fast code in Unity, Unreal or Godot for every target platform.

ART

2D and 3D artists

Create characters, worlds, effects and interfaces with a consistent style.

SFX

Sound and music

Add sound effects and music that give your game its mood and energy.

QA

QA testers

Test on real devices to find and fix bugs before your players do.

Ways to work with us

Choose the model that fits your project

Every project starts with a free consultation and a written quote. No hidden costs.

Fixed-scope project

Best for a clear, defined idea

We agree on the features, timeline and price upfront, and deliver the game milestone by milestone.

  • Fixed price per milestone
  • Clear delivery dates
  • Full handover at the end
Request a quote
Recommended

Dedicated game team

Best for larger or growing games

A full team works only on your game, month by month, and adapts as your plans change.

  • Designers, developers, artists and QA
  • Flexible scope and priorities
  • Weekly builds and progress calls
Talk to us

Co-development

Best for studios with a team

Our specialists join your existing team to add art, programming, porting or testing capacity.

  • Works inside your tools and pipeline
  • Scale up or down anytime
  • Quick start after a short call
Discuss your needs
What you receive

You get the complete game, not just a download link

When your project is finished and paid for, every file belongs to you. You can update, sell or grow the game any way you like.

Plan your game
  • Full source code

    Clean, commented project files you can keep building on.

  • All art files

    Characters, backgrounds, UI and animations in editable formats.

  • Game design document

    A clear guide to every rule, level and feature in your game.

  • Store-ready builds

    Final builds prepared for each app store and platform.

  • Store listing assets

    Screenshots, icons and descriptions for your store pages.

  • Post-launch support

    Help with fixes and updates once players start playing.

Why Tuligameworks

A studio that keeps things simple

Clear communication, honest estimates and builds you can actually play.

Play it every week

A new playable build every week, so you always know where your game stands.

Your idea stays private

We are happy to sign an NDA before you share any details of your game.

Written quotes

Every milestone has a written scope and price agreed before work begins.

One point of contact

A dedicated project manager answers your questions within one business day.

UnityUnreal EngineGodotBlenderPhotonFirebaseFigmaSpine
FAQ

Questions people ask us

How much does it cost to make a game?

The cost depends on the platform, the size of the game and the art style. A small mobile game costs much less than a large 3D game. After a free call we send a written estimate split by milestone, so you know the cost of each stage before it starts.

How long does it take to develop a game?

A prototype usually takes a few weeks. A complete game can take a few months or longer depending on its size. You receive a timeline with your estimate, and weekly builds show real progress.

Can you finish a game another team started?

Yes. We first review your project and code, tell you honestly what can be reused, and then plan the remaining work.

Will you publish the game on the app stores?

Yes. We prepare builds, screenshots and store listings, and submit your game to the App Store, Google Play, Steam or console stores using your own developer accounts.

Who owns the game when it is finished?

You do. Once the project is paid for, the source code, art and all project files are handed over to you.

Do you offer support after launch?

Yes. We can fix issues, release updates and add new content after launch through a support plan that suits your needs.

Let's talk

Ready to build your game?

Tell us about your idea, platforms and timeline. We will reply within one business day with honest feedback and next steps. The first consultation is free with no obligation.

Working hoursMonday to Friday, 9 AM to 6 PM
ClientsWorking with clients worldwide

Tell us about your game

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