Turn your game idea into a game players love.
Tuligameworks designs, builds, tests and launches games for mobile, PC, console and VR. One team takes your project from the first sketch to the app store, and keeps it running after launch.
- Weekly playable builds
- You own the source code
- NDA on request
Platformer
Mobile
Adventure RPG
PC and console
Space Puzzle
Mobile and Switch
Everything your game needs, under one roof
Design, programming, art, testing and launch support from one team, so nothing gets lost between different vendors.
Full game development
From concept and game design to a finished, polished game on the store. We handle the whole journey and keep you updated with a playable build every week.
Mobile games
iOS and Android games built for smooth performance on everyday phones.
PC and console games
Games for Steam, PlayStation, Xbox and Nintendo Switch, tuned for each platform.
Unity and Unreal development
Gameplay programming, tools and performance work in the engines we use every day.
Game art and animation
Characters, worlds, UI and animation in 2D or 3D, in a style that is yours.
AR and VR experiences
Immersive games and training simulations for Meta Quest and mobile AR.
Game testing and QA
Functional, device and performance testing so players get a stable game from day one.
Porting and co-development
Bring your existing game to new platforms, or add our team to yours.
Built for creators of every size
Whether this is your first game or your tenth, we fit the way you work.
First-time founders
You have an idea but no team. We help shape the concept, plan the budget and build it with you step by step.
Indie studios
Need extra hands for art, programming or porting? We join your pipeline and follow your process.
Brands and agencies
Branded mini games and interactive campaigns that people actually enjoy playing and sharing.
Education and training
Learning games and VR simulations that make lessons and staff training more engaging.
Games we love to make
Every genre has its own core loop. Here is what our team focuses on in the types of games we build most often.
Action and adventure RPGs
Rich worlds, crafting systems and combat that feels great in the first minute and still has depth after forty hours.
Casual and hyper-casual
Tight controls, hand-built levels and short sessions that fit into a coffee break.
Puzzle and strategy
Simple rules, clever challenges and a steady difficulty curve that keeps players thinking.
From idea to launch in five clear steps
Every step ends with something you can see or play, and you approve it before we move on.
- 1
Discovery call
We learn about your idea, audience, platforms and budget, and give you honest advice on what is possible.
You get: project estimate - 2
Game design and planning
We write the game design document, set the art direction and plan milestones with dates.
You get: design document and roadmap - 3
Playable prototype
A first playable version tests the core gameplay and proves the fun before full production.
You get: prototype build - 4
Production and testing
Two-week sprints with a new build every week. QA testing runs alongside development, not only at the end.
You get: weekly builds and reports - 5
Launch and support
We prepare store listings, submit the game and stay with you for updates and improvements after launch.
You get: live game and full handover
The people who will build your game
Every project gets a dedicated team with the right mix of skills, led by one project manager who is your main point of contact.
Project manager
Plans milestones, shares progress and makes sure every deadline is clear.
Game designers
Shape the rules, levels and progression that make players want one more round.
Game developers
Write clean, fast code in Unity, Unreal or Godot for every target platform.
2D and 3D artists
Create characters, worlds, effects and interfaces with a consistent style.
Sound and music
Add sound effects and music that give your game its mood and energy.
QA testers
Test on real devices to find and fix bugs before your players do.
Choose the model that fits your project
Every project starts with a free consultation and a written quote. No hidden costs.
Fixed-scope project
Best for a clear, defined ideaWe agree on the features, timeline and price upfront, and deliver the game milestone by milestone.
- Fixed price per milestone
- Clear delivery dates
- Full handover at the end
Dedicated game team
Best for larger or growing gamesA full team works only on your game, month by month, and adapts as your plans change.
- Designers, developers, artists and QA
- Flexible scope and priorities
- Weekly builds and progress calls
Co-development
Best for studios with a teamOur specialists join your existing team to add art, programming, porting or testing capacity.
- Works inside your tools and pipeline
- Scale up or down anytime
- Quick start after a short call
You get the complete game, not just a download link
When your project is finished and paid for, every file belongs to you. You can update, sell or grow the game any way you like.
Plan your gameFull source code
Clean, commented project files you can keep building on.
All art files
Characters, backgrounds, UI and animations in editable formats.
Game design document
A clear guide to every rule, level and feature in your game.
Store-ready builds
Final builds prepared for each app store and platform.
Store listing assets
Screenshots, icons and descriptions for your store pages.
Post-launch support
Help with fixes and updates once players start playing.
A studio that keeps things simple
Clear communication, honest estimates and builds you can actually play.
Play it every week
A new playable build every week, so you always know where your game stands.
Your idea stays private
We are happy to sign an NDA before you share any details of your game.
Written quotes
Every milestone has a written scope and price agreed before work begins.
One point of contact
A dedicated project manager answers your questions within one business day.
Questions people ask us
How much does it cost to make a game?
The cost depends on the platform, the size of the game and the art style. A small mobile game costs much less than a large 3D game. After a free call we send a written estimate split by milestone, so you know the cost of each stage before it starts.
How long does it take to develop a game?
A prototype usually takes a few weeks. A complete game can take a few months or longer depending on its size. You receive a timeline with your estimate, and weekly builds show real progress.
Can you finish a game another team started?
Yes. We first review your project and code, tell you honestly what can be reused, and then plan the remaining work.
Will you publish the game on the app stores?
Yes. We prepare builds, screenshots and store listings, and submit your game to the App Store, Google Play, Steam or console stores using your own developer accounts.
Who owns the game when it is finished?
You do. Once the project is paid for, the source code, art and all project files are handed over to you.
Do you offer support after launch?
Yes. We can fix issues, release updates and add new content after launch through a support plan that suits your needs.
Ready to build your game?
Tell us about your idea, platforms and timeline. We will reply within one business day with honest feedback and next steps. The first consultation is free with no obligation.